Virtual currencies can be thought of in three ways. The first is in the most traditional sense of currency. Party 1 exchanges X amount of currency for some good or service with party 2. If this is done between two companies that use each others services or a group of companies that use each others service, that kind of virtual economy could save some costs; however the increase in complexity of those transactions would likely make any implementation of that scenario to be very tricky.
The second is the use of the virtual currency to be used as discounts; this implementation would not be that different from the use of simple "cash" discounts, but they may add perceived value. While more commonly seen in consumer programs (credit cards, rewards programs); this method would likely be less successful in a B2B environment.
A previous answer talked about the use of virtual currency as a money pool of sorts. This third model is also seen in more traditional items like phone cards. If you are charging per use, this kind of model may help you achieve a level of scale per transaction that allows you to boost your margins. Alternatively, it may also offer a way to profitably deviate from a subscription model, without having a customer pay up front for the entire product.
Looking specifically at your current pricing strategy and product offerings, I would guess that the target market for Prophet is small and medium sized businesses. If that is the case, the current strategy of offering perpetual software licenses and a monthly subscription model doesn't offer a solution for a business that might want multiple licenses for light use. A virtual currency/use based model would allow many people to try your product for low cost. If they keep using the product, those customers may eventually become monthly subscription customers. Both of those pricing models have advantages over a perpetual license sale in that they provide you with a more consistent revenue stream. It might be the case that a virtual currency/use based model and a subscription model may be a more effective pricing structure than the current perpetual/subscription license model.